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Guillaume UrbainGU

Guillaume Urbain

3D Artist | Art Director

400 €/jour
Mons, BE
3-7 ans

Délai de réponse moyen : 1h

À propos de Guillaume

Players judge a game before they understand it.

With 7+ years across digital art industries, my approach combines creative production with visual communication thinking to help games stand out, feel more cohesive, and connect more naturally with their audience.

Rather than treating visuals, UI, audio, and atmosphere as separate layers, I focus on how they work together to shape player perception from the very first impression.

I work on:
  • 3D environments & props
  • UI / UX for games
  • Visual communication & branding
  • Music composition & atmosphere
  • Production-aware art integration

For first collaborations, I also offer a "pilot mission" approach, a small production test before full commitment, allowing both sides to validate the collaboration through real work rather than long sales processes.
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • Fire Falcom
    Technical Artist
    JEUX VIDÉO & ANIMATION
    mars 2020 - mars 2025 (5 ans)
    La Louvière, Belgique
    Worked on cross-platform video game porting projects, ensuring visual consistency, technical optimization, and seamless integration across multiple target platforms.

    Acted as a bridge between artistic intent and technical constraints by adapting visuals, UI, and production assets to meet platform-specific performance, usability, and quality requirements while preserving the original game experience.

    Contributed to internal projects through visual direction, production decisions, and audio-visual consistency.

    Developed strong expertise in production workflows, optimization pipelines, cross-disciplinary collaboration, and production-ready asset integration within technically constrained environments.

    Notably contributed to Little Nightmares, winner of a Pégase Award in 2024.
    Direction artistique Graphisme 3D UI/UX Design Composition musicale Jeux vidéos
  • Drop The Spoon
    2D/3D Graphic Designer
    CINÉMA & AUDIOVISUEL
    septembre 2019 - novembre 2019 (3 mois)
    Wuxi, Chine
    Part of the creative production team behind the large-scale immersive visuals for the Splendor live show by Dragone in China.

    Produced static and animated 3D environments designed for massive 360° projection surfaces and stage floor integration within a high-end immersive entertainment pipeline.

    Handled projection validation workflows and contributed to render farm operations, including render supervision, technical troubleshooting, optimization, and production coordination across demanding delivery schedules.

    Worked in close collaboration with multidisciplinary creative and technical teams to maintain visual quality, technical reliability, and production efficiency throughout the project.
    Graphisme 3D Motion design Graphisme 2D Illustration 3D video mapping

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Formations

  • Bachelor in Graphic Techniques - Technical Infographics Orientation
    Haute Ecole en Hainaut
    2019
    Bachelor's degree in graphic design focused on visual communication and digital production, covering 2D/3D design, UI/UX, branding, motion design, and multimedia production workflows. Training centered around visual perception principles, editorial consistency, and identity building across digital and interactive media. Developed an approach combining visual direction, technical constraints, and production discipline, with strong autonomy in collaborative creative and technical environments.

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